SDEF
path models/xyz
scale 1.0
xyz_base.tga
xyz_base.sbm
xyz_idle.SAM

idle xyz_idle.SAM
fire xyz_idle.SAM

!init:
server classname object
server rendereffects +dontdraw
server effects +everyframe
server nodamage

!main:

client fire first spawn sprites/exhaust.spr randvel 5 5 40 randscale 0.4 0.6 lerp randomspawn 0.5 physics randorigin 3 time 1.5 touchdie
